A 2-D co-op puzzle plat-former, the aim is to collect the stars. A small team of 5 people (2 Programmers, 2 Artists, 1 Designer / Producer) over the course of 3-4 months as our final year project. A huge achievement for us was that we were asked to showcase the game at PAX 2018, our beta build at the time received high praise and the feedback we got was very helpful.
Play Game View Project FilesUsing the low-level FMOD API and Lua scripting, I was able to write in C++ the registered Lua function "PlaySound" to act like an overloaded function in C++. I was able to grab the count of arguments and their data types from the lua stack allowing me to pass on those values across to the corresponding C++ function. My aim with that was to keep the stack small and try to have most of the 'heavy lifting' done in C++.
View Project Files3-D Graphics engine;
Completed under 48 hours at the Melbourne venue of AIE. A scrolling shooter-style game where you control the lil' red blood cell that could. Could be a white blood cell, that is. Cape on and sword in hand, you protect the heart from incoming threats, including germs, sweets and other nasty things, while masking your identity from disagreeing white blood cells.
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